Virtual worlds can be used for
different purposes, one purpose can be for commercial gaming worlds where in
this world the main focus is in a fictional theme where they follow conventions
such as character based avatars and competitive events. This world is strongly influenced
by fantasy, science fictions, film and literature. Another purpose for virtual
worlds is to social and build an online community. In this world people are
less focused on gaming but more focused on open ended experiences and small
chat rooms. Here the people involved are
less worried about winning a game but instead more interested in socializing
with others and creating their space. Companies also use virtual worlds to
their advantage as explained in “Going to the virtual office in Second Life”
where companies let employees create their own avatars in order to have virtual
meetings instead of having to meet in person. Last but not least some virtual worlds are
used for educational purposes. These worlds can be sponsored by an academic
institution or nonprofit organization where they have 3D museums and gallery
spaces, computer programming and even libraries.
There are some pros and cons. Let’s
begin with the pros…virtual worlds offers new experiences for people. In virtual
worlds people can walk into buildings and be a part of different activities. They
can create their own space whether that is their own home or museum or any
place, and they can decorate it as they please. The article” iReport: 'Naughty
Auties' battle autism with virtual interaction” describes David a 22 year old
who created his own personal home in and an avatar character. Here David meets
new people and finds it simple because he is still at home and doesn’t have to
travel to do so, only thing he has to do is join his virtual world and interact
with others. Another pro is the
interaction people have with the new people they meet there. They can decorate
their own home as they please and bring others to come and get a sense of the
ambiance, and experiences they have when they come into someone else’s virtual
world. Unfortunately, there are also some cons to virtual worlds. A major con
can be psychological effects virtual worlds may bring because some people might
make this their own reality. Some people might be afraid to do certain things
out in the real world and they instead perform it in virtual worlds and satisfy
their emptiness. Another con can be
people that create their own space and make it into a not so good environment; Environments
where in the real world they would be in trouble for.
Virtual worlds do foster creativity
because people are inspired to create their own personal spaces as they please,
and decorate it how they want, and add the colors and textures they want. They can
be as creative as they want since it is their own personal space, and no one
can judge it or not allow it. People a part of virtual worlds feel inspired to
create things straight from their imagination. And as far as the future for
virtual worlds I think more and more people and companies will engage in virtual
world activities because of freedom and creativity it allows.
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